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Sim tower guide
Sim tower guide









Why? Because there is no way to access B7 by escalator, except through the Metro Center. And during the times that condos are most active, hotels are least active, minimizing stress.

SIM TOWER GUIDE PLUS

They can take the "stairs are far away" penalty without landing in the 'conditions are terrible' red zone.īecause condos and hotels produce only one third as many sims per build, they can be serviced by elevators, however, these elevators only stop at 8-9 floors plus the lobby. Sims will ride an express elevator to a lobby, up stairs to work, then down stairs, through lobby and down escalators to get lunch, avoiding almost 100% of elevator wait penalties.

sim tower guide

To ensure equidistant travel (minimizing "very far" penalties), stairs/escalators should be spaced at 1/4 the range of the screen and 3/4 the range, so maximum distance from stairs/escalators to any office/shop is 1/4 of the screen, which is where the "very far" penalty begins. You will have two sets of stairs/escalators on each floor that uses them, three elevators and four express elevators. This uses exactly 64 stairs/escalators and all 24 elevator shafts.

sim tower guide

Do this at night, so the fast food joint opens when the offices start working. When you build 16,17,18 with offices you also build 14 with fast food. So when you build floors 2,3,4 with offices, you also build floor -1 with fast food. And of course, knowing this: build condos first.įast food is not optional-Office workers would otherwise travel all the way down to floor 1 at lunchtime, which is not something you want when condo users are also traveling at this time. You'll never be waiting long periods of time to finish construction. So you want 7 floors per 15 floor level, essentially making your construction of everything other than the lobby free. Condos sell for about twice what they cost, so every one floor of condos you build pays for itself and a second floor. Each identified transit tool connects to the lobby above it (escalators) or below it (stairs, elevators).Ĭondos are how you pay for everything. They must be forced to take the stairs ( disable elevator access to their floors!)Īs such, this format should guide the tower. Office worker population density is too high. I could go on at great length about this, but there's a simpler point to be made: office workers should never be using regular elevators to get anywhere. Which comes down to understanding who uses what, and how much. You just need them to be covering the right numbers of people. You don't need to screw with the elevator schedules at all. Simtower comes across as being about designing a complicated elevator plan that best works for huge numbers of users. This guy's post makes sense because if you didn't enjoy elevator management in sim tower you will like this.For some reason this has never been done. however, most people that really loved sim tower do not fall in this camp, and are absolutely pulling their hair out over how simplistic and way too easy it is This guy's post makes sense because if you didn't enjoy elevator management in sim tower you will like this. Originally posted by Haiku Oezu:Generally speaking yes, it scratches the same itch but depending on what you particularly enjoyed about Sim Tower/Yoot Tower this game might not be an exact replacement Overall I'd say it's just about as enjoyable, if you didn't care for elevator management in the original games by all means give this game a go, you won't be disappointed. There's also a different progression system while Sim/Yoot Tower only assigned a five star rating to your tower based on set parameters Project Highrise uses a prestige system to unlock buildings automatically as well as an influence system which allows you to choose which upgrades to focus on next. The game comes with its own set of challenges tho instead of worrying about comfortable transit you will need to make sure that all the utilities (power, water, gas, phone and cable TV) are available to tenants that require them, ensure that various services (copy, courier etc) are available in enough quantity and keep buildings maintained among other things so it's definitely not dumbed down or anything, just different challanges. Most obviously don't expect to be managing elevators, most of the challenge comes from placing tenants in the right places and to make sure all the required services are accounted for in that way it's very smilar to Yoot Tower with it's accounting for foot traffic and noise, except it's done so much better.

sim tower guide

Generally speaking yes, it scratches the same itch but depending on what you particularly enjoyed about Sim Tower/Yoot Tower this game might not be an exact replacement









Sim tower guide